Thursday, March 6, 2014

God bless Video Games! paradise for gamers! ( 2 events)

First I want to recommend the book "ready player one", it is a homage and a tribute to the 80's and 90's culture and specially to the geeks and gamers whom spend weekends playing video games or watching series marathons :)
Now, lets go tot he business:
1>>>>Bryan ma: 'art video games in china' pop-up arcade @ the ace hotel (open thru 3/31)
॰•⁞* ̽⁞ ̽*⁞•॰ ͓Opening॰•⁞* ̽⁞ ̽*⁞•॰ ͓
March 6th 6-8PM (free! all ages!)

॰•⁞* ̽⁞ ̽*⁞•॰ ͓Dates॰•⁞* ̽⁞ ̽*⁞•॰ ͓
March 6th - 31st (open 24 hours a day, 7 days a week)

॰•⁞* ̽⁞ ̽*⁞•॰ ͓Games॰•⁞* ̽⁞ ̽*⁞•॰ ͓
Fish by Yi Wang, The Well by Peng Bi Tao, Cloudland by Huang Tianxiao, Mad World by Buran Deng. Cabinets by Nick Kuszyk, Kate Kosek, John Mejias.

॰•⁞* ̽⁞ ̽*⁞•॰ ͓Curator॰•⁞* ̽⁞ ̽*⁞•॰ ͓
Bryan Ma with assistance from Amanda Chung, Wesley Bao

॰•⁞* ̽⁞ ̽*⁞•॰ ͓Location॰•⁞* ̽⁞ ̽*⁞•॰ ͓
The Gallery at Ace Hotel New York, 20 W29th Street, New York NY 10001

A month-long pop-up arcade curated by Bryan Ma for Babycastles
Presented by Ace Hotel New York with support from The Armory Show

Free and open to the public daily, 24 hours

Art Video Games in China is an investigation into works by Chinese game designers that attempt to break the norms and subvert the mainstream narratives of the Chinese video game industry through works focused on personal expression and values. At the invitation of Ace Hotel New York, works curated by Bryan Ma will be installed into playable upright arcade cabinets designed by Babycastles featuring bold, one-of-a-kind paint jobs by local New York artists.

http://babycastles.com/
http://www.thearmoryshow.com/
http://www.acehotel.com/newyork
http://bryan-ma.com/

2>>>>NYU Game Center Lecture Series presents
Clara Fernandez Vara
The Art of World Building
Thursday, March 6th, 7PM
2 Metrotech Center, 8th Floor

Exploring the possibilities of how narrative and games can be brought together is exciting and challenging in equal measure. Part of the difficulty derives from basic misunderstandings about how narrative works in other media, such as the idea of the passive audience, or the obsession with plot structure.

So let us shift our attention to world building, which is the key to integrating games and narrative. Through fictional worlds, we create opportunities for action, exploration and experimentation, which we can turn into game mechanics. As narrative designers, we can also leave gaps for the player to fill creatively, as well as provide tools for players to create their own stories. The opportunities for narrative design are as large as the universes that we can create for our games.

Please join us for NYU Game Center Professor Clara Fernandez-Vara’s March installment of the Lecture Series, “The Art of World Buidling”.

RSVP here. Free and open to the public.

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